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Stephen Danton
@dantor.bsky.social
Game designer. Ex Microsoft. Made Unto The End: store.steampowered.com/app/600080/Unto_The_End/
49 followers25 following19 posts
SDdantor.bsky.social

Took a few days off. Spending it at a nice cabin. In a beautiful forest. Surrounded by fantastic redwoods. But it takes me a while to decompress and even begin to feel relaxed. At least a day or two. Anyone else find this?

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Reposted by Stephen Danton
JSjoshscherr.bsky.social

To get more specific, one of the best things abt the original is it finally broke 3d animation out of its obsession w/stylized pseudo-photorealism - chased since the original Toy Story - & showed what was really possible w/the medium. ATSV then goes 37 steps beyond. I mean, look at this madness

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SDdantor.bsky.social

Making video games is incredibly challenging. It’s a balancing act of personal motivation, emotional endurance, and imagined player reaction and experience. Doing too much. Working too hard. Grinding too long. Just doesn’t work. Breaks are essential. Getting outside is vital.

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SDdantor.bsky.social

First post on Bluesky. Very keen to see what it’s all about. I worked at Microsoft for 12 years as a designer. Now I make video games with my wife Sara. Our debut game was “Unto The End” it was on Game Pass and Stadia and lots of other places. Now it’s easiest to find and play on Steam.

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Stephen Danton
@dantor.bsky.social
Game designer. Ex Microsoft. Made Unto The End: store.steampowered.com/app/600080/Unto_The_End/
49 followers25 following19 posts