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Frank Hecker
@hecker.bsky.social
Resident of Howard County, Maryland, systems engineer, and occasional blogger. Staff writer for Okazu. Author of the book That Type of Girl: Notes on Takako Shimura's Sweet Blue Flowers.
65 followers66 following201 posts
FHhecker.bsky.social

First, what is Dynamicland really about? I would contrast it with virtual reality, augmented reality, the "metaverse", etc., the point of all of which seems to be to bring the world into a computer. (See also: "brain in a vat", "we live in a simulation", etc., which take this idea to an extreme.)

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FHhecker.bsky.social

The key idea of Dynamicland, it seems to me, is instead to bring the computer into the world: to enable computation with real-world objects in a setting where all "code", "input", and "output" is instantiated in a physical setting 3/

An example of Dynamicland, in which a physical computer keyboard is used in conjunction with computer-generated images projected on the table on which the keyboard sits. Cardboard cards marked with color dots (to enable computer recognition) contain programming instructions.
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FH
Frank Hecker
@hecker.bsky.social
Resident of Howard County, Maryland, systems engineer, and occasional blogger. Staff writer for Okazu. Author of the book That Type of Girl: Notes on Takako Shimura's Sweet Blue Flowers.
65 followers66 following201 posts