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hya
@hya.paxos.xyz
flower liker, transhumanist, ΘΔ, it/its
39 followers100 following45 posts
Hhya.paxos.xyz

aaaaaaaaaaaaa

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Hhya.paxos.xyz

i realized there are messages on here too uh oh scary

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Hhya.paxos.xyz

In theory, yeah, I realize wedging myself into the former could kick my ass if I want to change UX but also I really like them, so idk if I would change that much. But I also like flexibility.. waaaa

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Hhya.paxos.xyz

hmm do i want to try to use niri or do i want to try to scrungle together similar features for hyprland

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Hhya.paxos.xyz

all of my posts are provided “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.

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Hhya.paxos.xyz

I've been told it was probably analogous to rustdoc, but for C++ I've periodically thought about rewriting it but it just becomes a giant pain, as I don't really do scala now...

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Hhya.paxos.xyz

I used to have a colossally complex generator back when I did ps2 homebrew, as I wanted the docs to reference the actual in-use code, and I also wanted latex and i wanted... so many features. It was maybe 20k lines of scala what a mess it was.

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Hhya.paxos.xyz

My website is a goofy static site generator I wrote in zig but I realize that it is becoming moderately annoying. I spaghettied the hell out of its design and now I am paying the price.

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Hhya.paxos.xyz

I feel like if INTC tried to provide silicon for the PS6 there'd be wild incompatibilities I don't really know much about the PS5's graphics stack but dragging it off of AMD APUs might be a gigapain

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Hhya.paxos.xyz

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H
hya
@hya.paxos.xyz
flower liker, transhumanist, ΘΔ, it/its
39 followers100 following45 posts