It could be either or both. What struck you as most useful about the book?
My group calls the post-game breakdown the Recriminations Phase and we love it, but my wife hates to rehash. As a designer, if after a playtest players talk about why they played as they did it's a really good sign.
I jotted notes all over the margins. I think Nguyen's account of nested agencies is powerful. I'm still chewing over whether reflection on play experiences is essential to striving play.
Just finished reading Games: Agency as Art by C. Thi Nguyen, which I read in 15min snippets ever morning for the last few months. Check out podcasts.apple.com/us/podcast/c... for a terrific intro into the book's ideas about games and play
This episode of 5 Games for Doomsday was so good I listened to it twice @5g4d.bsky.socialpca.st/episode/2449...
Follow what you love about the game, keep chasing the kraken!
You're provoking strong emotional responses. That's what art is about! It's tough to hear the negativity, for sure, but you can't make stuff people love without riling up some haters.
The article doesn't consider the growth of Gamefound over the same period. Crowdfunding is up. KS is down. Bc they made bag business choices, failed to innovate, and alienated their community with their crypto nonsense
I'm the chief rabbi of board games. Boardgame people call me about Judaism. Everyone else calls me about boardgames.
It's discussed in ludology.libsyn.com/gametek-clas...