Then we replicated several prior associations between model-based planning and age, gender, education and specific clinical associations with compulsivity - adding more evidence to the validity of this gamified task 💎💎💎
But, does this gamified task detect similar behaviours to those measured by the traditional format? ... Looks like we can ✅
Cannon Blast embeds the 2-step RL task into a diamond-shooting game 💎💥 Players aim a cannon, choose a container to load from and 🤞 they hit the diamond. To make things tricky, the probability of drawing the selected colour is not fully deterministic & not all balls 'work' - some explode!
My first post has to be dedicated to my 1st study of the PhD, now published in Communications Psychology 🎉 We leveraged gamification, via a 💎-shooting game, and citizen science to scale-up the assessment of model-based planning & tested what task-related features could be used to boost signal 📈 1/n