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Jarvis
@neastrith.bsky.social
I play TTRPGs and think about systems. Social systems, technical systems, and especially game systems. Current Project: tinyurl.com/qwixalted
15 followers10 following120 posts
Jneastrith.bsky.social

And game systems are basically 'rule bundles' that create a similar experience across multiple games like... Savage Worlds Basic Roleplaying D20 D6 OSR Storyteller Silhouette Powered by Apocalypse Forged in the Dark GURPS

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Jneastrith.bsky.social

Ah. I think "genre" is a bit misleading here, but the groups you mention exist as well. Styles of play offer loose groupings like... Power Fantasy Sandbox Hex Crawl Investigation

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Jneastrith.bsky.social

Such as... - A ghost is upset because a grave robber stole an artifact from their tomb. (introduce ghosts, artifacts, investigation, combat) - An Immaculate Monk is persuading folks that Sijan is heresy against the Order. (introduce Immaculate Order, Charms, Anima, social combat) Ideas welcome!

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Jneastrith.bsky.social

Introducing some new #TTRPG#Exalted soon. Playing Mortals in Sijan for a few sessions before their exaltation. Trying to think of scenes over the first few sessions that will slowly introduce setting components. 🤔 Artifacts, Hearthstones, Animas, Exalts, Sorcery, Martial Arts, Limit, etc

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Jneastrith.bsky.social

Heh. Thanks but the list was just top of my head and certainly not exhaustive. #TTRPG design is a big conversation and I've been eavesdropping for a long time now. And hacking the holy hell outta my home games.

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Jneastrith.bsky.social

For real though. And layout/design is my least favorite. 😭

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Jneastrith.bsky.social

Well I didn't expect to find ourselves here and yet... here we are. 🤣 Just promise you won't autogenerate one-page rpgs and put the itch.io creators outta business.

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Jneastrith.bsky.social

Dice Pools - bell curves are infinitely preferable (for me) to represent skill, Difficulty, etc Engagement Rolls - Forged in the Dark games really shook shit up for explicitly pointing out that playing (the heist) is always more fun than talking about playing (planning the heist)

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Jneastrith.bsky.social

Is there any reason to roll for stats *other than* trying to discover a character? And this is highly game dependent. Some rpgs don't punish stat placement. At all. Something like Lasers and Feelings being the prime example. johnharper.itch.io/lasers-feeli...

Lasers & Feelings by John Harper
Lasers & Feelings by John Harper

One page, one-shot, easily hackable rpg

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Jneastrith.bsky.social

When parsing a new #TTRPG system I check two things first: 1) core mechanic 2) character sheet Character Sheets theoretically list all a player needs while playing the game and summaries for player inputs and outputs. e.g. "Corruptions" on this sheet immediately has my interest

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J
Jarvis
@neastrith.bsky.social
I play TTRPGs and think about systems. Social systems, technical systems, and especially game systems. Current Project: tinyurl.com/qwixalted
15 followers10 following120 posts