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David
@proton31.bsky.social
Indie TTRPGs Half-Japanese, half-Jewish Games: proton31.itch.io/ Blog: planetsandmonsters.blogspot.com/ Still working on Roguelike Megadungeon...
76 followers272 following208 posts
Dproton31.bsky.social

This tension is between the taxonomic and cultural. This is a bit of a problem of structuralism. In museum exhibit design, it's doesn't make sense to group artifacts by language groups, because same language speaking cultures can have vastly different culture

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Dproton31.bsky.social

Instead, culture zones are much more useful, because geographic areas have day to day interactions and end up having more coherent similarities between their cultures. So I think a comparison to TTRPGs would make sense. Mechanical similarities doesn't necessarily mean similar cultures of play

1
D
David
@proton31.bsky.social
Indie TTRPGs Half-Japanese, half-Jewish Games: proton31.itch.io/ Blog: planetsandmonsters.blogspot.com/ Still working on Roguelike Megadungeon...
76 followers272 following208 posts