So, was there a movement where LARP rejected TTRPGs? I don't know much about LARP
What happened when they moved past being live action role playing?
I guess we've seen something similar in recent times with the whole "fine it's not OSR, it's NSR" thing
Thanks yeah its interesting. That sort of taxonomic hair splitting does seem a bit pointless to me unless you find it fun for the sake of discussing. I mean, you could make an argument that Mork Borg is not a role-playing game given the "clear end state" criteria
Wild, I had no idea
I guess for me, it's useful to differentiate by thinking of them as different anthropological "culture zones." Many games mentioned here like Everway and Bullwinkle were discussed by storygamers but came from an earlier era
I had thought of those two as story games, especially For The Queen, which is recent, but I can get on board with the difference you are pointing out. Fiasco and the games Flintlock mentioned are ones I recognize from reading the forge, so they influenced story games but are from earlier I guess
Good point! I was curious and it looks like they did produce a 7th edition of Gamma World in 2010, and still sell it along with other legacy games you mentioned, like Star Frontiers, but it'd be cool if those lines were more active
OK thanks, interesting. I think story games are said to facilitate storytelling by giving players a bit more narrative control, among other things, like mechanizing relationships
So what I'm getting reading about the games you two mentioned is that they more or less have decks of cards with plot points written on them that you can draw from to move the story forward. Does that sound about right?