42. I know like 14 points ago I said to stop fucking around with the rules because they're probably there for a reason but also sometimes they ARE bad. But you're going to need to play it enough to understand HOW and WHY they're bad before changing it.
41. You can actually just make an RPG. Your RPG can be 2 note cards worth of rules and ideas plus whatever else you make up on the fly. You don't have to have a 100 page rulebook unless you want to.
40. Some people want to sit down and have a serious game. Some people want to hang out and the way they do so is by playing an RPG. Either is fine, but a mixed table might not have a successful campaign.
y'all keep liking that RPG post almost as fast as I can have post
39. You do not need the barbarian's player to demonstrate how to kick down a door. You also do not need to grade the bard's inspiring speech.
38. The character is not the player. The character talked to this person 5 minutes ago, the player hasn't played for 2 weeks, you can jsut remind the player of what they talked about
37. You need about 3 times as many hints as you think you need
36. Typically the players will encounter a "lock" before they encounter a "key." It's way more fun when it's the other way around just have a contingency for when they forget to check their inventory.
35. You do not want major inter-party conflict. It sounds cool when content creators do it because they're doing it for the audience. You do not have an audience, the other players are just going to get mad at you.
34. "I play with the Flanking Variant Rules" is fine to announce at the start of the session and Very Not Okay to mention this for the first time as you move enemies into a flanking position