Enemy autoscaling really destroys the world feel for me. It takes an interesting lived-in world and turns it into a designer puzzle.
Oh this is a fun thread about unintended consequences in system design. :)
Welcome to our beautiful city! Glad to see you're Chicagoing well :)
Seeing a bunch of gamedev conversations comparing AI hype to the recent VR hype wave (again). It's pretty frustrating, because AI has been part of gamedev for *decades* now. It's a standard part of the stack, a simple collection of workhorse technologies that get used in many (tho not all) games.
Still, being able to consistently recover an implicit depth value is going to be _super useful_ for all sorts of things :)
Also: books
On one hand, I'm impressed with the results! On the other hand, recovering the value of a (hidden) depth buffer channel seems very on-track with recovering the values of visible channels?
Very jealous
Great, short, sharp opinion piece. The whole question of being uncomfortable - or at least unable to relate - when playing as a very different person is a big one. And games are harder than other media because we're not asking players to observe - we're asking them to actually *be* that person.
"We’re merely interacting with the world, not being a part of it." Justin Grandfield (@rorenado.bsky.social) explores how representation of gay men in video games comes with the cost of optionalization. intothespine.com/2024/09/21/o...
For this week's Fragments, Justin Grandfield explores how representation of gay men in video games comes with the cost of optionalization.
Or the programmer version: dreams about code maintenance. :) The number of times Unity bugs invaded my subconscious is... considerably non-zero. :D