BLUE
Profile banner
SU
SCAN Unit
@scanunit.bsky.social
Social, Cognitive and Affective Neuroscience Unit, est. 2010, led by @ClausLamm and based at @univienna. Curated by @todorova
285 followers245 following37 posts
SUscanunit.bsky.social

This suggests that playing the violent video game did *not* lead to reduced empathy or emotional reactivity. (9/12)

1
SUscanunit.bsky.social

Bayesian hierarchical regression models revealed *evidence for the absence* of an effect of the VVG on our measures of empathy and emotional reactivity. Very strong evidence on the behavioral level, somewhat more limited yet still informative evidence on the neural level. (8/12)

1
SUscanunit.bsky.social

Before & after this period, participants completed an fMRI experiment measuring empathic responses to the pain of another person. After the gaming intervention, we also measured their emotional responses to images of extreme real and virtual violence. (7/12)

1
SUscanunit.bsky.social

In 7 sessions of 1h spread over 2 weeks, the VVG intervention participants of the violence group played a highly violent version of GTA V, tasked to kill as many characters as possible. Control group played a version without any violence, only taking pictures of people. (6/12)

1
SUscanunit.bsky.social

We only invited participants with little to no prior experience with violent video games. This was to ensure that experimental VVG effects would not be masked by prior exposure (already desensitized people might not desensitize further). (5/12)

1
SUscanunit.bsky.social

We conducted a prospective experimental fMRI study to tease out the longer-term VVG effects on empathy and emotional responses to violence.  We invited 89 male participants (N control group = 44; N VVG intervention group = 45). (4/12)

1
SUscanunit.bsky.social

There have been experimental studies on VVG effects, but they were either (a) quasi-experimental (compared gamers to non-gamers: no statements about direction of causality possible) or (b) only tested immediate short-term “carry over” effects (< 1h after playing the VVG). (3/12)

1
SUscanunit.bsky.social

Whether violent video games (VVGs) affect players‘ social behavior negatively is a hotly debated question. Scientific evidence (mainly behavioral so far) on the question is still inconclusive. There are contradictory results across studies, even meta-analyses don’t agree. (2/12)

1
Reposted by SCAN Unit
EPepronizius.bsky.social

Thrilled to share that our #WEAVEclauslamm.bsky.social, H. Bukowski, C. De Meulemeester, & P. Luyten. Teamwork makes the dream work!

2
Profile banner
SU
SCAN Unit
@scanunit.bsky.social
Social, Cognitive and Affective Neuroscience Unit, est. 2010, led by @ClausLamm and based at @univienna. Curated by @todorova
285 followers245 following37 posts