d20 Modern is basically like using one of those ridiculously complicated fancy coffee makers to make expired instant coffee. Like, it makes the coffee, but the coffee isn't very good and all of the time and effort you put into it was a complete waste.
If I cut the combat example from the video it'll also cut probably a whole day's work, which makes me feel like it is the correct decision
Wouk up with the horrid realization that I forgot to change "Digital edition" to "First printing," and it's too late to fix.
I finished my work for the night, just got Street Fighter 6, and wanna play it a little before bed. #goinglivewww.twitch.tv/zigmenthotep
Tabletop games educator and
Because "Learning a new system is hard" is the number one "Why I can't play anything other than D&D" excuse that I hear. Followed by surprise and disbelief that most games don't take multiple sessions to learn.
So here's a crazy thought: Part of WotC's marketing strategy was to "create resistance" to new systems, did they intentionally make D&D cumbersome and difficult to learn so that players will view learning the rules as a personal achievement, and assume that learning other games will be just as bad?
If I get done with everything up to equipment, I might stream some Street Fighter 6 later, since I'm excited to play it.
Me last night: I probably shouldn't be working on this tired, I might make a mistake. Me tonight: Fuck, I have the wrong defense bonus on 32 slides!
If you haven't heard the quotes, he literally suggests "One really violent day" as the solution to crime.
No no, he's selling the fantasy of the police rolling through the cities in their armored assault vehicles and exterminating the "undesirables." Like, that's the number 2 white people fantasy after shooting a home intruder.