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VOvepo.dev

Cara, eu li e discordo e concordo ao mesmo tempo. Mas há que se diferenciar o uso do var em Java com o de outras linguagens: é opcional! 😉 Me lembro de na época acompanhar a discussão no Twitter e a principal vantagem é em relação a troca de interfaces.

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Hhotblack.bsky.social

Just to add to this thread thinking about access for people with cognitive issues is really important too. Being able to have voice or text, pace interactions, etc. A lot of government interfaces put many invisible barriers in the way to services. Removing these can help all users.

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💻 #Tecnología#Bioelectrónicaprincipia.io/2024/10/02/b...

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ANafp-bot.bsky.social

Cards to consoles. Nintendo opened its first museum on Wednesday in a renovated factory in Kyoto, showcasing the long history of the Japanese video game giant from playing cards to "Super Mario". https://u.afp.com/5RPj

A display inside the Nintendo museum in Kyoto, featuring oversized, stylized sculptures of the Nintendo Super Famicom controllers. The controllers are arranged in a stack, prominently showcasing their distinct design, which includes the classic directional buttons, along with colorful action buttons: red, yellow, blue, and green. Surrounding the display, a few visitors can be seen, including a woman with dark hair wearing a light-colored dress and holding shopping bags, and others in stripes walking behind her. In the background, shelves filled with Nintendo merchandise, including T-shirts and other memorabilia, are visible, emphasizing the museum's focus on the history and evolution of the brand from its origins in playing cards to video games. The overall atmosphere is lively, reflecting the nostalgia and excitement of Nintendo's rich gaming legacy.
Three individuals are engaged with an interactive display at Nintendo's newly opened museum in Kyoto. The background features a vibrant, animated projection showcasing colorful characters and scenes inspired by Nintendo games, including elements resembling cheerful animals and fantastical landscapes. Two men are positioned close to the display: one on the left, wearing a black shirt and holding a device, and the other in the center, dressed in a patterned shirt and pointedly aiming a gaming peripheral towards the screen. A third person is situated towards the right, capturing the experience with a camera. The atmosphere is lively and immersive, reflecting the richness of Nintendo's gaming history and engagement with its audience. The interior of the museum is modern, with a sleek design and dim lighting that highlights the bright visuals on the wall.
Two individuals are engaged with interactive displays at Nintendo's newly opened museum in Kyoto, which focuses on the company's rich history from its origins in playing cards to its iconic video games. Each display features a large screen with vibrant graphics, showing various gaming interfaces. 

On the left, a person wearing a black shirt and dark pants stands closely, using a joystick attached to one of the consoles, appearing focused on the screen in front of them. The screen shows a colorful interface related to gaming. 

To the right, another individual with short hair, wearing a light gray t-shirt and dark pants, examines a different display. A third person, clad in a dark shirt and holding a bag, observes the interaction with interest. The floor is decorated with a modern design, including Nintendo's iconic logo, adding to the museum's engaging atmosphere. Soft lighting enhances the exhibits, creating an inviting space for visitors to explore Nintendo's legacy.
In a dimly lit exhibit hall within the newly opened Nintendo museum in Kyoto, several visitors interact with gaming displays. The scene is focused on a group of four individuals standing in front of large screens, engaged with the console games. Each person stands on a white interactive platform, designed for physical gaming, with their attention fixed on the colorful images projected on the screens. The screens display vibrant gameplay, likely showcasing Nintendo’s famous games. 

The first two individuals, positioned at the forefront, appear to be mid-action, smiling and enjoying their gaming experience. One person on the left wears a casual plaid shirt, while the person next to them is in a black t-shirt. Behind them, two additional visitors, a woman and a man, are also engaged with the games. The overall ambiance is lively, reflecting a sense of nostalgia and excitement for Nintendo’s extensive history in video gaming. The walls of the exhibition are adorned with subdued lighting, further enhancing the focus on the gamers and the vivid displays.
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lioneldavoust.bsky.social

Fini les interfaces son budget, on compose un vrai studio digne de ce nom. Je sens déjà la différence pour produire Procrastination. Hâte de pouvoir y brancher toutes les machines (après le tome 5, oui!)

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ACarxiv-cs-cv.bsky.social

Yi-Hao Peng, Faria Huq, Yue Jiang, Jason Wu, Amanda Xin Yue Li, Jeffrey Bigham, Amy Pavel DreamStruct: Understanding Slides and User Interfaces via Synthetic Data Generation https://arxiv.org/abs/2410.00201

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FSfcserpa.bsky.social

I'm taking a computer science class, and I'm pretty sure I'm the only one in it who's old enough to have used a computer before graphics interfaces were a thing

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Bbeccanalia.bsky.social

I only used one hashtag: #ProDemocracy. Why should I not use hashtags within a reply? I have always done so in interfaces that allow it. I am not acting strangely. I am not acting bot-like.

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Nnicoleponsm.bsky.social

“Going offline is a form of luxury,” said Sean Thielen-Esparza, an entrepreneur who designs tech interfaces. “It’s this idea that you can signal luxury or status and be different from the masses by gatekeeping, by being in in-person networks, by quieting down.”

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Brelapsemagic.bsky.social

Isso, tipo quartel... Quando eu for professor vou fazer o mesmo, só de raiva!! Tô brincando, mas entendo a necessidade de fazer no papel, provas são momentos de aprendizado também, escrever getters e setters, construtores, implementar interfaces na mão ajuda a reforçar o conteúdo

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