I mean there's generally few buttons (d-pad plus 2 buttons), so there's not that much need for big tutorials. That said, Mooncat has my favorite intro design in games; it has unorthodox controls, so it gives you space to "mess up" (progress). Space to figure things out is always good to me.
Feel like the white mooncat
qria ver mais discussao sobre o mooncat mas aparentemente eh uma marca de esmalte e dai ta foda
Walrus, BlocKoala, Pilot's Quest, Chameleon, and MoonCat
at first I was like "how the hell can anyone get enjoyment from any of these games for more than like 5 minutes?" fast forward to me trying to beat mooncat for 2 hours lmaooooo