Unreal making leaps into more photorealism in graphics but I’m gonna be honest, I don’t really care anymore if a game is realistic looking I play Sims, uhhh Quake, Animal Crossing??? And sometimes WoW and a little Call of Duty The only thing I care about is if it’s fun and I’m enjoying it
New version is amazing!! But you know, I sometimes still use old version, it keeps magical softness and photorealism even after 7.0 :)
the whole dirt & grime & scratches & smudges to achieve photorealism in 3D art doesn’t even make sense if you think about it for 2 seconds, especially for product renders, bc what’s the first thing you do when you take a photo of a product? that’s right you clean it
is there another shorthand for "animation aiming for AAA videogames photorealism"is there another shorthand for "animation aiming for AAA videogames photorealism"
That's what she said. But yeah same. I'll boost if art style aligns too. Like, people who follow me probably aren't here for photorealism or dudes.
seriously so many older games, you can instantly recognize them at a glance, because the lower fidelity meant they needed a more defined style to look good, while a lot of modern games kinda just look the same because they can just go for photorealism
flux schnell is super nice! also does photorealism/cinematics quite well & fast oh and the insult generator is at andri.dk/insult-my-co... for anyone who doesn't feel like digging up the path from the repo 😉 but do not abuse Andri's API keys pls
I think photorealism serves some games well, but the idea that all artistic efforts are just an arrow pointing towards reality is hopelessly narrow-minded. And even to the degree that I do like photorealism, I don't think this is a good way of achieving it. It still requires human artistic intent.