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Colin McIntosh

@colinmcintosh.bsky.social

All things software and networks plus some food, outdoors, and traveling. Working on Starlink at SpaceX. 🏳️‍🌈. W6BGP. github.com/colinmcintosh PGP Fingerprint: 8677 7BE8 2F3B 4345 6B86 2837 B0BD 806E 5D45 F2FF
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Douglas

@dmgregory.ca

Game design professor, math and science geek. Did spreadsheety stuff for Splinter Cell Blacklist, Starlink: Battle for Atlas, and Far Cry 6. Moderator on gamedev.stackexchange.com @D_M_Gregory on Twitter (he/him/his)
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Nathan Lowe

@nlowe.dev

Principal SRE for Starlink at SpaceX. Linux and Open Source enthusiast. I also like technical theater! @_nlowe on Twitter Opinions are my own.
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Matt Simmons

@standalonesa.bsky.social

SRE @ Varda Space Industries - formerly SpaceX/Starlink
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justin

@inkdrasil.bsky.social

games writer | bioshock 🌃 far cry 🏝️ starlink 🚀 | dog dad 🐕 | he/him | www.justincummings.net
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Bryan Robertson

@ardbegatron.bsky.social

Senior API Gameplay Programmer at Epic Games From Dundee, Scotland. Starlink, WD: Legion, Far Cry 4, Splinter Cell Blacklist, Crackdown, APB. Opinions my own, etc.
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Kevin Labécot

@kevin.labecot.fr

Architecte Système, Réseau et Sécurité | ARLIAN SERVICE | arlian.fr | Freelance labecot.fr / #Starlink / #Gironde
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Rob Colonico

@robcolonico.bsky.social

Level Designer at UNSEEN, previously Ubisoft. Instructor at CGMA. Worked on the Splinter Cell remake, Far Cry 6, and Starlink: Battle for Atlas. www.robcolonico.com