CM
Colin McIntosh
@colinmcintosh.bsky.social
All things software and networks plus some food, outdoors, and traveling. Working on Starlink at SpaceX. 🏳️🌈. W6BGP.
github.com/colinmcintosh
PGP Fingerprint: 8677 7BE8 2F3B 4345 6B86 2837 B0BD 806E 5D45 F2FF
D
Douglas
@dmgregory.ca
Game design professor, math and science geek.
Did spreadsheety stuff for Splinter Cell Blacklist, Starlink: Battle for Atlas, and Far Cry 6. Moderator on gamedev.stackexchange.com
@D_M_Gregory on Twitter (he/him/his)
NL
Nathan Lowe
@nlowe.dev
Principal SRE for Starlink at SpaceX. Linux and Open Source enthusiast. I also like technical theater!
@_nlowe on Twitter
Opinions are my own.
MS
Matt Simmons
@standalonesa.bsky.social
SRE @ Varda Space Industries - formerly SpaceX/Starlink
J
justin
@inkdrasil.bsky.social
games writer | bioshock 🌃 far cry 🏝️ starlink 🚀 | dog dad 🐕 | he/him | www.justincummings.net
BR
Bryan Robertson
@ardbegatron.bsky.social
Senior API Gameplay Programmer at Epic Games
From Dundee, Scotland. Starlink, WD: Legion, Far Cry 4, Splinter Cell Blacklist, Crackdown, APB.
Opinions my own, etc.
KL
Kevin Labécot
@kevin.labecot.fr
Architecte Système, Réseau et Sécurité | ARLIAN SERVICE | arlian.fr | Freelance labecot.fr / #Starlink / #Gironde
RC
Rob Colonico
@robcolonico.bsky.social
Level Designer at UNSEEN, previously Ubisoft. Instructor at CGMA. Worked on the Splinter Cell remake, Far Cry 6, and Starlink: Battle for Atlas.
www.robcolonico.com
🅰️loce
@alocev.bsky.social
Vsf starlink