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Aakiralegacy.bsky.social

É hojeeeee! Bora conversar com a galera e interagir com o chat pra tirar dúvidas sobre #gamedev#gameproduction#dev#games#gamer#lgbtqia#gameprducer

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Ssketcherside.bsky.social

All right, ngl, prioritization can get tricky. It's easy to get lost looking at dependencies and estimates. When this happens, go "back up top" to the feature level and prioritize based on value and design pillars. This helps you identify what's really important. #gamedev#indiedev#gameproduction

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Ssketcherside.bsky.social

I recommend building out the smallest framework and lightest weight process you can think of, then iterating and growing that based on actual needs and use cases for your team. #indiedev#gamedevelopmet#gameproduction

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Ssketcherside.bsky.social

(3/3) This approach helps surface unknowns and unanswered questions while things are still fluid and easy to change. #indiedev#gameproduction#prototyping

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Ssketcherside.bsky.social

one of the best ways I've seen to manage scope is to begin with a clear vision. Taking the time to nail your concept and solidify that core loop early in the development process makes it much easier to say "no" to ideas that don't directly support that core. (2/2) #indiedev#gameproduction

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Ssketcherside.bsky.social

If you're not familiar with the phrase "spinning your wheels", it means changing a feature, system, or asset without improving or advancing it. In other words, you're moving, but not going anywhere. In my experience, for #gameproduction, this has roots in a few key causes:

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