Using MR to support individuals that are d/Deaf and hard of hearing: new design recommendations based on qualitative research with community members (preprint) https://doi.org/10.48550/arXiv.2410.01604#vr#xr#virtualreality#vrresearch
This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality…
How does VR tourism impact well-being in long-term care residents? New research found that presence and flow in VR enhance both hedonic and eudaimonic well-being. https://doi.org/10.3390/bs14090781#vr#xr#virtualreality#vrresearch
This study investigates the mechanisms of virtual reality (VR) tourism’s impact on the well-being of residents in long-term care facilities (LTCFs). It aims to understand how presence and flow during...
Using VR to enhance neurorehabilitation: New research describes an immersive VR system to support robot assisted gait training with patients undergoing neurorehabilitation. http://doi.org/10.3390/brainsci14101002#vr#xr#virtualreality#vrresearch
Background: Immersive virtual reality has the potential to motivate and challenge patients who need and want to relearn movements in the process of neurorehabilitation. Objective: The aim of this…
Can VR-integrated relaxation improve anxiety and insomnia? This exploratory retrospective study found a 2-week VR-based therapy significantly reduced both symptoms compared to conventional treatment. http://doi.org/10.1002/brb3.70060#vr#xr#virtualreality#vrresearch
Can redirected walking in VR match the benefits of natural walking? New research found similar object location memory, and user experience, but with less space needed. http://doi.org/10.1007/s11042-024-19879-1#vr#xr#virtualreality#vrresearch
Immersive virtual reality offers a range of unique possibilities. One of these is the realistic exploration of virtual worlds using natural walking. This however becomes difficult when the size of…
Yesterday, we had a group of students visiting our capture-stage lab on Uni Bonn's Campus Poppelsdorf. Thanks to everybody who showed up! #vci#visualcomputing#vr#vrlab#vrresearch#capturestage#virtualhumans
Creating VR companions to reduce loneliness in dementia patients: New research developed a virtual companion for people living with dementia in long-term care. https://doi.org/10.3390/jcm13185574#vr#xr#virtualreality#vrresearch
Background/Objectives: Feelings of loneliness are common in people living with dementia (PLWD) in long-term care (LTC). The goals of this study were to describe the development of a novel virtual companion...
Can VR therapy reduce chronic low back pain long-term? New research found that a 56-session in-home VR program significantly reduced pain intensity after 12 months. Crucially, the study had over 1000 participants and an active sham control. https://doi.org/10.1097/PR9.0000000000001182#vrresearch
What aspects of VR enhance engagement for people with chronic pain? A content analysis of patient interviews found presence, agency, customisation and novelty were considered key. https://doi.org/10.1007/s10055-024-01054-4#vr#xr#virtualreality#vrresearch
To investigate perspectives of people with chronic pain regarding aspects of immersive virtual reality (IVR) that enhance and reduce engagement and the outcomes of engagement in IVR. This content…
Can hand motion reveal emotions in VR? New research suggests gesture features like speed and tension can predict valence, arousal, and cognitive load (preprint). https://doi.org/10.48550/arXiv.2409.12921#vr#xr#virtualreality#vrresearch
Affect and cognitive load influence many user behaviors. In this paper, we propose Motion as Emotion, a novel method that utilizes fine differences in hand motion to recognise affect and cognitive…