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Michael - Anarchy Game Studio
@anarchytabletop.bsky.social
Anarchy Game Studio is a Seattle-based father-son team that makes tabletop boardgames that spark conversation and inspire creativity. anarchygamestudio.com I am Michael Oā€™Connell, Stonemaier Games Ambassador and Investor. J & Z donā€™t do social media.
306 followers434 following615 posts

5-player Expeditions with the Gears of Corruption expansion and the heavy-ass metal mechs. The new double-layer player mats are great. I forgot to bring my sweet neoprene mat with the tile spaces all marked out though, and I felt vaguely embarrassed. Thatā€™s how much of a geek I am.

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Hi, Gail. I used to write comics, and now I design board games.

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The first time we faced Act IV in Slay the Spire, we managed to win - and all four of us survived (barely). Poison and lots of block for the win.

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MAanarchytabletop.bsky.social

We won our third run in a row at the Spire, but we had to invoke the Last Stand rule on the Act III boss. Still technically undefeated.

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There are cool things about Vangrantsong, especially the charming artwork and the acrylic standees for each haint. Itā€™s also 20+ scenario campaign game that fits into a regular-size box. But the scenarios are uneven, the gameplay is very random and fiddly, and you have to refer to the rules often.

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Or if I want to game *like* Cascadia that plays with more players, that type of thing.

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What I want, ultimately, is a multidimensional web of games. I would like to see a view where if you look at Cascadia, for example, it would show you other games you might like (if you like Cascadia). To get there, you need plasticity.

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I think you can create levers to correct for a factor that is obfuscating what you want to see though. There is a cult around the baseline BGG ratings that influences how people think about what makes a game ā€œgood.ā€

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We slayed the Spire on our first time though (and unlocked a bunch of cards for our next play) - but it was a near thing at the end. The game is an excellent campaign-style deck builder with a lot of replayability.

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Approaching the final boss of Act II in Slay the Spire. I havenā€™t played the computer game, but itā€™s is solid. Reminds me a lot of Too Many Bones, particularly since we got the deluxe version.

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Michael - Anarchy Game Studio
@anarchytabletop.bsky.social
Anarchy Game Studio is a Seattle-based father-son team that makes tabletop boardgames that spark conversation and inspire creativity. anarchygamestudio.com I am Michael Oā€™Connell, Stonemaier Games Ambassador and Investor. J & Z donā€™t do social media.
306 followers434 following615 posts