Also, I'm currently hired for a new freelance project (Unity game) I'll still try to post NekoSuki-related updates soon. I'm very close to creating (and sharing) new game content! 😺❤️ P.S.: I didn't give up my "Sonic Adventure 2: Battle" livestreams, it's just that I had other priorities lately. 🙏
My next step is to update MicroVerse and add to the project some assets I purchased in the last few months. Then, I'll be ready to create some environments, resume implementing the main gameplay, and start showcasing the game! New demo this month, maybe? ;) assetstore.unity.com/packages/too...
Get the MicroVerse - Core Collection package from Jason Booth and speed up your game development process. Find this & other Terrain options on the Unity Asset Store.
Thanks for your support! ❤️ I believe this announcement will bring a major boost to Unity's ecosystem, and I hope this makes Unity more trustworthy to game devs. 😺 I also agree with your comments about Unreal. I liked Blueprints a lot, and local multiplayer really is much easier to set up there! 😸
You're welcome! I understand your sentiment 😸 I'd also be using Unreal Engine by now, if it wasn't so hard to achieve RealToon-like anime/toon shading in Unreal 🥲 RealToon's ease of use (and compatibility with VRoid Studio) is pretty much the main reason I'm sticking with Unity 😹