idea for tasks would generally have the crow leave the wolf and it has to do tasks, disadvantaging you during combat while you multi-task and also having the crow do its own trials could also do other stuff but that is idea 1
crude drawings of general concept (can you tell im bad at drawing lol): -wolf and crow protags -pick crimes for build -going up block by block on elevator, have to complete tasks before getting to each block -upgrade system -overworld real time combat -> turn based (similar to metaphor refantazio)
idea 3: short roguelike about riding an elevator out of Hell there's open movement from a topdown perspective but attacks from either enemies onto you, or you onto them, does a small turn based combat system different classes are themed as different sinners and add replay value
ive developed this idea a bit more with the idea of being a sinner in Hell trying to get out
maybe metroidvania esque platformer about climbing a hill? like reverse downwell but you explore the sides of layers to try and climb up over time can you tell i like platformers
my ideas right now are: -"the climb hill to fly down botw gameplay loop translated in a 2D platformer" -RPG action platformer with addictive upgrades both are platformer ideas but idk will try to think of more before i actually commit to anything also might combine some ideas
maybe i should get back into making small game projects again my only thing is im hyper limited in creativity by just, asset creation i get kinda bored and sad if i have to use art packs but i cant make my own art because im bad at it
changed some positions (mostly downwards) after some discussion and further thinking idk if I'll do the full video now, but I have a lot more thoughts on this stuff now
this makes me wanna make a 52 gal tier list