SO
Spicy Onion!!!! Eat so tasty
@bepis.bsky.social
bing/acc I post about topics such as primal terrors in the human mind
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I’ve made a basic vulkan renderer before and am familiar with vertex buffers, vertex shader fragment shader, screen space model space etc but I don’t have a good idea of how that relates to thread groups and these different kinds of memory? Still looking for good resources on that
Todo read this https://fgiesen.wordpress.com/2011/07/03/a-trip-through-the-graphics-pipeline-2011-part-3/
A trip through the Graphics Pipeline 2011, part 3
This post is part of the series "A trip through the Graphics Pipeline 2011". At this point, we've sent draw calls down from our app all the way through various driver layers and the command processor;...
SO
Spicy Onion!!!! Eat so tasty
@bepis.bsky.social
bing/acc I post about topics such as primal terrors in the human mind
B꯭꯭e꯭꯭p꯭꯭i꯭꯭s꯭꯭
B⃧͠e⃧͠p⃧͠i⃧͠s⃧͠
B᭄꧀e᭄꧀p᭄꧀i᭄꧀s᭄꧀
68 followers50 following341 posts