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Spicy Onion!!!! Eat so tasty
@bepis.bsky.social
bing/acc I post about topics such as primal terrors in the human mind B꯭꯭e꯭꯭p꯭꯭i꯭꯭s꯭꯭ B⃧͠e⃧͠p⃧͠i⃧͠s⃧͠ B᭄꧀e᭄꧀p᭄꧀i᭄꧀s᭄꧀
68 followers50 following341 posts
SObepis.bsky.social

Feeling hopeful my MVP might finally be finishing up :) :) procedural simulated city soon to be a go

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SObepis.bsky.social
SObepis.bsky.social

Shader -> Command on GPU pipeline

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SObepis.bsky.social

Meta thread about graphics study

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SObepis.bsky.social

(Note this is DirectX, Vulkan and OpenGL little different but still lots of this stuff applies, learning those differences todo)

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SObepis.bsky.social

Notes from today’s study about how graphics rendered low level

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SObepis.bsky.social

I’ve made a basic vulkan renderer before and am familiar with vertex buffers, vertex shader fragment shader, screen space model space etc but I don’t have a good idea of how that relates to thread groups and these different kinds of memory? Still looking for good resources on that

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SO
Spicy Onion!!!! Eat so tasty
@bepis.bsky.social
bing/acc I post about topics such as primal terrors in the human mind B꯭꯭e꯭꯭p꯭꯭i꯭꯭s꯭꯭ B⃧͠e⃧͠p⃧͠i⃧͠s⃧͠ B᭄꧀e᭄꧀p᭄꧀i᭄꧀s᭄꧀
68 followers50 following341 posts