BLUE
Profile banner
TT
🦇 Tiny Troublesome Witch ✨
@bruitist.bsky.social
Andy/Alice/AD Warr. Web developer by day, attempting various creative things by early evening (I need my sleep). Any pronouns.
37 followers124 following181 posts
TTbruitist.bsky.social

Just, you know, apropos of nothing ... Thinking about an advantage narrative-focused RPGs have over rules-heavy stuff like D&D: There's less incentive to cheat. Failure is great if you're trying to tell a story. Not so much if you just want big numbers so cool things happen.

3

Kkhantalas.bsky.social

“tell a story” is kind of a loaded phrase here. Baldur’s Gate III tells a story, but while some failure here and there will not stop the game, there are specific events where you have to succeed, one way or another TTRPGs don’t tell a story, so much as help the players (host and guest) *reveal* one

2

I think there's a difference between incentive and opportunity.

0
UCunboxedcereal.bsky.social

uhhhhh being narrative-focused has nothing to do with the amount of rules weight though? also, no, narrative-focused doesn't give less incentive to cheat, it just changes what you'd be cheating *for* (getting the story to go the way you want, instead of whatever else)

1
Profile banner
TT
🦇 Tiny Troublesome Witch ✨
@bruitist.bsky.social
Andy/Alice/AD Warr. Web developer by day, attempting various creative things by early evening (I need my sleep). Any pronouns.
37 followers124 following181 posts