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Guy Milner (BurnAfterRunning / UGMs)
@burnafterrunning.bsky.social
Mostly TTRPGs and shizz. Blog at burnafterrunningrpg.com, run and play games at Unconventional GMs. Seven Hills RPG convention. All about games.
262 followers160 following474 posts

Convention games are an outlier because the focused, short time frame combined with people paying money to be there — possibly be in your specific event, much less being there in general — means you need a directed experience. But for my regular game this afternoon, I did zero prep in the two /1

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ICicooper.bsky.social

Interesting. My prep tends to depend on whether it is something I have written or not. But usually, as I write it: - Read core rules, relevant background; can be skim/refresh if a I know it well - Prepare a situation, locations and r-map of NPCs - Prepare events to push PCs to engage with above

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OSoldscouserp.bsky.social

Great article. I like to get my prep sorted well in advance, pregens, handouts & props, usually some maps & laminating. I always have a test run for insights into timing and pacing, although that solo tool you suggest looks interesting. I always read the adventure & my notes again before the con.

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SFshanferg.bsky.social

Thank you for posting your process. I love hearing about other GMs' techniques.

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I agree! I did minimal prep for PF2 and TOR2E starter sets, wanting to run them "by the box" to allow me to evaluate them fairly. As a result, I didn't iron out the rough edges, and short changed my players and me. For what? A stupid philosophical stance. Never again.

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Guy Milner (BurnAfterRunning / UGMs)
@burnafterrunning.bsky.social
Mostly TTRPGs and shizz. Blog at burnafterrunningrpg.com, run and play games at Unconventional GMs. Seven Hills RPG convention. All about games.
262 followers160 following474 posts