I don't know how many people this benefits, but I continue to work on a little program that extracts X-Terminator cheat codes from various SFC/SNES device ROMs, and matches them to a game name. Currently I found the code locations+pointers for the UFO 7.3, 8.1, 8.3j, 8.8c, UFOSD & X-T Param Cassette
Very strangely, the Supercom Partner copier dumps SNES cartridges accurately if you choose the "CARD->SAVE CARD" option to write to disk directly, but it adds this 65816 code somewhere in some free (or not-so-free) bytes of the ROM if you go the "CARD->DOWNLOAD MEMORY" route. 🤔
I picked a "Supercom Partner" for pretty cheap with its box. It's your standard copier with some quirks. It has slow-motion, X-T code support (but none built-in?) and realtime savestates, which work, but not as well as the UFO in terms of glitching. (Now, does anyone have a "Special Partner" BIOS?)
Okay, since there were no programs that simply printed SNES internal header checksums into the console/text output, I programmed up my own. That's the first step done for matching UFO/X-Terminator codes up to their game names.
The Super UFO 8 copiers, both the 90s & 2010s vers, contain X-Terminator cheat codes stored in a similar data format to the SNES X-T itself. When a SNES game is loaded, the *inverse* checksum is compared to a list (so no game titles.) Each code uses only 4 bytes plus 1 byte for a generic description
The power lines of Japan always mar the beauty, though.
Maybe just awareness of Download 2 is lower? Or the random obscenities of 1 had made a bigger impression? I prefer Download 2 myself... great music & backgrounds, larger sprites, etc.
I do this with Super Famicom boxes in shops when they are oriented to only have the blank bottom of the box showing... 😩