yeah it's been daunting watching the rate of bugs escalate as as my project grows. in what systems do you get most of your bugs?
oh and for anyone wondering why these numbers don't add up to 100, it's because many of the tracked tasks fall into several categories at once. what I meant to show is just that 36% of tasks are UI-related
I analyzed the latest ~1000 hours of gamedev work that I've (loosely) tracked. Turns out I've spent 1/3 of my time on UI-related tasks... not surprising given my game's genre (4X strategy), but still ๐ What do you spend most of your time on? ๐ฎ #gamedev#indiegame
Procedural generation and generative AI are separate, distinct areas under the umbrella term of generative systems. Regardless of opinions about each field, I hope we can agree on using the right terms for the right things, to foster clear communication. Feedback is welcome. #ProcGen#GenerativeAI
nice, glad to hear! to me it feels like an exciting and under-explored niche with tons of potential
I'm brainstorming bonuses to give tribes that claim a region in my prehistoric 4X ๐ฅ A subset of these bonuses could work both thematically and in terms of gameplay: e.g. defensive combat strength, production, learning rate, resource gathering, culture boost #gamedev#indiegame ๐ฎ
In this prehistoric 4X, your tribe has the option of inhabiting either flat or hilly regions ๐ The longer they spend in each terrain type, the better they'll adapt to it. I want significant bonuses for both, to help distinguish tribes as much as possible #gamedev#indiegame ๐ฎ