In the natural prosecution of last week post, we handle the embodying of the (test) avatar when exiting the #mixedreality#ParticularReality#DevLog#bodytracking#handtracking#vrdev#gamedev#indiegamedev#metaquest3#gameprog
Leaving the limbo
Exiting the mixed reality limbo and embodying the test avatar... this #screenshotsaturday#ParticularReality#DevLog#mixedreality#bodytracking#handtracking#vrdev#gamedev#indiegamedev#metaquest3#fsm#gameprogramming#vrgame#prototyping
YouTube video by BinaryCharm
Not a bad development week, if you ask me! The new #ParticularReality#DevLog#mixedreality#bodytracking#handtracking#vrdev#gamedev#indiegamedev#metaquest3#fsm#gameprogramming#vrgame#prototyping
@ozone.birb.house GameDev please :)
Scheduled for tomorrow: a long, long post where I design what I will implement in the upcoming weeks! #ParticularReality#DevLog#GameDesign#FSM#prototyping#vrDev#vrLocomotion#gameDev#indieGameDev#VrGameDev