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JL
Julian L
@deltagiac.bsky.social
Level Designer on The Plucky Squire Currently Working on Jammed TRIGGER RED on hiatus Creator of Dial-In
11 followers29 following5 posts
JLdeltagiac.bsky.social

(Also please ignore my terrible models, this is meant to be a quick prototype rather than anything presentable)

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JLdeltagiac.bsky.social

Alright I've been messing around in Godot for a little over 3 days now trying to make a little chess player, and my current opinion is its very good *BUT*. Meaning its very good at what it does, but there are some caveats to consider when using it, which I'm confident will be ironed out in time.

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JLdeltagiac.bsky.social

Its going well so far! My main gripe is that the info online is a lot harder to dig through than what I've experienced with unity and unreal - which isn't a problem with the engine itself of course

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JLdeltagiac.bsky.social

Not wrong! Looks like theres a lot of parallels with Unity that I can lean on

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JLdeltagiac.bsky.social

Finally trying out Godot for the first time. Wish me luck...

A screenshot of the Godot Editor with a flattened cube
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JL
Julian L
@deltagiac.bsky.social
Level Designer on The Plucky Squire Currently Working on Jammed TRIGGER RED on hiatus Creator of Dial-In
11 followers29 following5 posts