Greetings! It's Blocktober & I'm excited to show you some of my work from Jedi: Survivor. Specifically the opening to Jedha. Everything in GD is a team effort. In these areas you see the work of Env. Artists Nate Rulli & Brain Gao and Lighting by Sam Santillo. #blocktober #gamedev #leveldesign
One of the early requirements for the level was for players to pass by the exit to the Ruins early in the level but be unable to use it until they obtained a Spamel later. I intended for the face of the giant statue to act as the “weenie” for the level and always be pointing the way to the exit.
I love blockouts so much. Yours look very well composed and artistic too! Incredible work
Seeing these blockouts really brings me back! I remember the first time I played through messaging you about how authentic exploring the level felt Awesome stuff man