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H.K // デビル零
@devilrei.bsky.social
レゲー姉。 Freelance games writer (PSBlog GameSpot etc.) Interests: Virtua Fighter (Vanessa)/Sega/Taito (RAIMAIS)/Fighting Vipers/うる⭐️/figures/retrogames/doujin/garage kits/🐈/fan subcultures. I publish doujinshi. 同人サークルRUNNER AD2088 代表者 Play Taito Games.
707 followers407 following1.1k posts
Hdevilrei.bsky.social

I know a fair few folks involved in game development follow me, so here's some advice: If you're ever thinking "Does my turn-based JRPG-styled game need any kind of platforming elements?" the answer is always and forever: NO DON'T DO THAT

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Cchozofs.bsky.social

Including platforming elements in games not designed around it is usually a terrible idea anyway. I flash back to all of the horrible platforming sections in FPS games with weighty movement, poor air control, and short jumps not suiting it well at all

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Runluckyrose.bsky.social

Flashbacks to the Tower of Babel in Xenogears..

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Hdevilrei.bsky.social

This post may or may not be inspired by an upcoming JRPG I have less than a week to play and review lol

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HFbshatman.bsky.social

Duly noted. But I also hate that shit, so I wouldn't have done it anyway.

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CBcitronita-envt.bsky.social

Although it's not turn based I am Staring Pointedly at Astral Chain

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Sslaytanical.bsky.social

Platforming is generally the worst thing to add into games that aren't: 1) platformers. 2) exploration-themed 3) *some* puzzlers

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Ddraco1223.bsky.social

Noted. I choose to ignore this advice.

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TJjellydjiggler.bsky.social

what about my turn based platformer

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TFtokeffyhn.bsky.social

If this is about Infinity Nikki you are wrong, but go on.

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They do however need block pushing and ice sliding puzzles

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H
H.K // デビル零
@devilrei.bsky.social
レゲー姉。 Freelance games writer (PSBlog GameSpot etc.) Interests: Virtua Fighter (Vanessa)/Sega/Taito (RAIMAIS)/Fighting Vipers/うる⭐️/figures/retrogames/doujin/garage kits/🐈/fan subcultures. I publish doujinshi. 同人サークルRUNNER AD2088 代表者 Play Taito Games.
707 followers407 following1.1k posts