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Adrian Sandoval
@ebwizdx.bsky.social
He/him. Game dev professor @ Drexel U/UArts, IGDA Philly Chair, Lead designer for Little Nemo & the Nightmare Fiends, Cake enthusiast. Opinions my own. www.adriansandoval.net
170 followers224 following150 posts
Reposted by Adrian Sandoval
TMesdin.net

Had a lot of fun explaining my best guess as to why VC makes a misjudgment about Games and thinks large scale formal is the safest investment. In normal business a $2bn market cap, 10k employee company looks like the stable bet, but they’re missing that games are speculative

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ASebwizdx.bsky.social

Yeah I think that was most of us, honestly.

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ASebwizdx.bsky.social

Ok Blooper Team, this is a pretty good joke.

A fake movie poster in Silent Hill 2 Remake for Return to Owl Creek Bridge with the tagline Back for a Happier Ending
A close up on the movie poster title and tagline.
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Reposted by Adrian Sandoval
LRellaguro.bsky.social

calling experimental/weird art game creators! once again, i'm involved with the Experimental Game Workshop at the Game Developer's Conference this coming year. we're looking for games to showcase that push the boundaries of games as a medium of all kinds, types and sizes 1/2

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Reposted by Adrian Sandoval
Aaftermath.site

Report: Roblox is somehow even worse than we thought, and we already thought it was pretty fuckin' bad: aftermath.site/roblox-crimes

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ASebwizdx.bsky.social

Karen was mentioning the other night when I was playing the remake that her and her siblings started with 2, then immediately got the first game once they finished it. Made me wonder about the people who started with 2 vs the original (I preordered 2 because I played the first, for instance)

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ASebwizdx.bsky.social

At Philadelphia City Hall, once again representing video games.

Selfie of me at the square in front of Philadelphia City Hall
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ASebwizdx.bsky.social

Yuck and ew. Echoing other's sentiments, you and your's stay safe bud.

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ASebwizdx.bsky.social

My first impressions of the Silent Hill 2 remake are strong, but if I never saw a box with handles I had to move somewhere to reach something up high in a AAA video game again, it'd be too soon.

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Reposted by Adrian Sandoval
KLkelslewin.bsky.social
AS
Adrian Sandoval
@ebwizdx.bsky.social
He/him. Game dev professor @ Drexel U/UArts, IGDA Philly Chair, Lead designer for Little Nemo & the Nightmare Fiends, Cake enthusiast. Opinions my own. www.adriansandoval.net
170 followers224 following150 posts