Twitter was reprogramming us. We'd get limited engagement for what we WANTED to talk about, and more engagement for stirring up drama. If you didn't fall in line with that algorithm, you were de-boosted; Your actual interests getting no attention. It's so nice to see positive posts about games now.
Here's a thread of games that do interesting things with tech. Too often "game tech" becomes synonymous with "photorealistic graphics" or "many players MMO handle it" and I just wanted to highlight some games that do interesting things that you might not think required engineering but probably did.
"For mature audiences" not as in "legally allowed to see a boob" but "can see a fictional character do a bad thing and not immediately go on a crusade against the author"
Throwing my own hat in the ring, Grant for Castlevania. I feel like you could do a lot of cool things with the axe and dagger duo, with a combination of powerful and weak strikes