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Clément V.
@ewkaly.bsky.social
Gameplay Architect. Watchdogs 1, 2, Légion. Beyond Good and Evil 2. Unannounced Project www.artificialstupidities.com “Real stupidity beats artificial intelligence every time.” Sir Terry Pratchett
61 followers273 following8 posts
CVewkaly.bsky.social

Everything has been super easy so far. I'm primarily using C# for scripting and while it's been a while I've done any, it's all coming back slowly.

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CVewkaly.bsky.social

Alright, to keep the motivation running, I'm gonna keep a thread with my progress on my little side project : #InoKingdom#GodotEngine. So far I can spawn and place dominos on a grid. Next step is to implement placement rules.

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CVewkaly.bsky.social

Forgot those guys !

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CVewkaly.bsky.social

That's a big boi!

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CVewkaly.bsky.social

Kessel Sabacc is so fun ! #StarWarsOutlaws

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CVewkaly.bsky.social

That's not bad advice, that's creepy pasta for devs. Gave me shivers down my spine.

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CVewkaly.bsky.social

I know it's a classic but it's always fun when a game summons "evil you" to just remove all armors and weapons right before triggering the event. "Ok Underwear Karlach, let's see how you fare against your heavy weapon version"

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CVewkaly.bsky.social

I wanna start writing articles on my blog again, here are my ideas so far : * Working with tags in your game. * the diminishing return of fixing bugs before ship. * What's a technical game designer ? No idea which one to do first.

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Clément V.
@ewkaly.bsky.social
Gameplay Architect. Watchdogs 1, 2, Légion. Beyond Good and Evil 2. Unannounced Project www.artificialstupidities.com “Real stupidity beats artificial intelligence every time.” Sir Terry Pratchett
61 followers273 following8 posts