As a heads up: From October we'll be unavailable for a good possible 6-9 months work wise since after nearly 30 years of waiting, I'm finally going in for limb reconstruction surgery. It won't be pretty nor easy, but so much will open once we're over this hill. Until then.
Xbox has the BIOS/EEPROM dictate region including video support. 480p/720p and 1080i were NTSC exclusive for reason unknown. Most games are 60Hz compatible but a few dev's never bothered nor optimized for 50Hz. Dreamcast was the ONLY platform back then to do consistent 480p/60Hz for PAL.
For PS2 it only had PAL50 support officially in 480i/576i. "PAL60" was just the PS2 switching to NTSC 480i. Less than 200 PS2 games had support for it in PAL. For GameCube Progressive Scan was disabled in all PAL titles by Nintendo's request for reasons unknown (Despite it supporting it on the IPL)
Ah, that'll be the Firewire Cable. Only works up to the SCPH-3900X consoles since the SCPH-5000X aka the final fat model removed it.
Probably a GPU dependant game. That Pica200 didn't get any upgrades between models. The force clock speed option in Luma also opens up the L2 Cache and opens 2 more CPU Cores for use. ARM11 Kernel has one at all times. NEW used one core for the Stable 3D feature. The other? ......It didn't.
5th internal revision Original DS, the last one before the DS Lite since a 2 minute softmod grants it the same screen brightness as the DS Lite with the GBA color gamut to boot. Otherwise a DSi XL.
Partial timelapse: www.youtube.com/watch?v=wpb6...