Finally! It took almost two weeks, but Steam has finally confirmed that I can release the soundtrack to our game Whispers of Prague. It's 34 tracks in WAV and MP3 format. store.steampowered.com/app/3254490/...
This is the official soundtrack of the game Whispers of Prague: The Executioner's Last Cut. It contains 34 tracks used in the game. The entire soundtrack was composed by Filip Rachůnek.
The algorithm would probably be a bit different. But this is more of a visual effect, the shader is not meant for actual printing. Or at least I haven’t tried it. 😎
This time, I would create another 2D post-processing filter that could be useful if, for example, we want to display a newspaper article with a color image in our game, which should look like it was printed on an inkjet printer. www.youtube.com/watch?v=W5Pb...
YouTube video by FencerDevLog
Whispers of Prague's soundtrack (34 original tracks) is currently awaiting final approval, so for now, you can add it to your wishlist. If you do so, we would really appreciate it. 😎 Wishlist here: store.steampowered.com/app/3254490/...#gamedev#indiegamedev#soundtrack#indiedev#indiegame
This is the official soundtrack of the game Whispers of Prague: The Executioner's Last Cut. It contains 34 tracks used in the game. The entire soundtrack was composed by Filip Rachůnek.
This time, I didn't have time for anything complicated because we're in the middle of releasing our game, which is quite a time-consuming activity. But who knows, even a simple effect can end up being useful. Let's take a look at how we can implement a digital burn. www.youtube.com/watch?v=ut8r...
YouTube video by FencerDevLog
I am pleased to announce that our game, the point-and-click adventure Whispers of Prague, has just been released on Steam. 😎 store.steampowered.com/app/2767990/...
Classic first-person point-and-click adventure game set in contemporary Prague. As a programmer and treasure hunter, you embark on a long journey to uncover the secrets of the infamous Executioner. Yo...
Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't suffer from visual artifacts. Let's get to it. www.youtube.com/watch?v=GMSK...
YouTube video by FencerDevLog
As I promised, I'm returning to this technology once again, and this time we'll use it for an alternative method to detect edges in our 3D scene. The result will be an effect that resembles a pencil drawing on paper. Let's take a look at how something like this works. www.youtube.com/watch?v=kJ7A...
YouTube video by FencerDevLog
A few months ago, I created a tutorial for generating a simple two-dimensional grid, and recently I thought it would definitely be useful if we could do the same as a projection into the third dimension. Let's take a look at how such a shader works. www.youtube.com/watch?v=fu9Q...
YouTube video by FencerDevLog
Would you like an inexpensive rain effect to enhance the 2D scenes in your game? We already have the particle rain, which I demonstrated in one of the previous videos. What I'll show today might not be perfect, but the shader itself is very fast. Let’s do it. www.youtube.com/watch?v=EvE8...
YouTube video by FencerDevLog