While there are two main tribes of Matanga, the Gajasura and the Arkasodara, the latter used to be divided into numerous clan. Each group was originally led by a hereditary elder. However, since the founding of Radz-at-Han, they have pledged allegiance to the satrap.
Arkasodara are more adept at spoken communication compared to their Gajasura relatives. In truth, all Matanga vocal cords are ill suited to the common tongue. To remedy this, certain alchemical tonics are ingested at a young age that expand their vocal range to audible ranges
The terminus crier is known for its diminutive size and is able to sow dark seeds in countless hearts. The large ears capture the wails and screams of the doomed, repeating them to other innocent souls in order to drive them further into despair.
The terminus detonator is a floating sphere with a pair of stubby arms and has an explosive nature. Some have theorized that the memory of this beast has endured through the ages and corrupted the residents of the Thirteenth, giving form to the bombs in our current age.
Some say that the 33 year old Beastmaster, Clarricie quo Priscus, is able to command monstrosities because she is one of them. In truth, her talents allowed her to join the IVth Legion in her husband's place. He tragically died on his 1st mission, only months after their wedding.
33 year old Elezen, Clarricie quo Priscus, joined the IVth Imperial Legion some 10 years ago. With an ostentatious presence and talents as a beastmaster, some call her a witch who speaks to her pets in tongues most unholy.
The Order of the Twin Adder utilizes various disciplines. For example, youth who wish to serve Gridania enlist in the White Wolves as combat troupes. Meanwhile, the Black Boars provide logistics and support for other units. They come from retired Wailers and God's Quiver members
The Order of the Twin Adder utilizes various disciplines. For example, the Red Otters are an elite combat unit that draws from select lancers, archers and conjurers. Meanwhile, the Blue Badgers are a unit of engineers that recruits from crafting and gathering guilds.
The most significant advancement in weaponcraft came in the Sixth Astral Era. The ability to utilize aether crystals made crafting accessible to the masses. Soon after, guilds were flooded with new disciples of Hand seeking to forge the next legendary item.
By the Third Astral Era, the enchanting of weapons became common practice. The intricate webbing of geometric patterns serves to guide aether along the blade, enhancing its keenness edge.