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RH
R H
@flinflonimation.bsky.social
Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him
23 followers80 following145 posts

While filling out some paperwork I realized I have an IMDb page. “is known for” might be overstating things.

IMDb entry that says “Ryan Hill is known for Space Hotel (2013) and Cybernetic Showdown (2019)”
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RHflinflonimation.bsky.social

I think by default a lot of people think of making a video game as populating the video game dimension with stuff and don’t think through how all that stuff interacts.

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I guess it is whether they thought of it as layers versus order of execution. Video editing also tends to do layers.

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Multiply is good at keeping channels separate but means I don’t have the hard maximum that makes it safe to overdraw an already dark vertex.

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Hmm. Maybe game dev question about Blender. Any tips for painting vertex colour per channel? I like putting data for shader effects in r g b channels. But it’s awkward to paint them. Darken blend mode seems to not treat rgb separately so I can’t say, darken G independent of what is in R.

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I can picture someone being fascinated by the unsettling aesthetics of the AI stuff and leaning into everything being a little goopy with messed up hands and moving wrong.

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For certain definitions of the word “exists.” I think the current version comes from Infogrames buying a bunch of the IP and changing their name to match the trademark they now own.

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RH
R H
@flinflonimation.bsky.social
Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him
23 followers80 following145 posts