you gotta visit Australia sometime lol
I have notes but sadly they look like Egyptian hieroglyphics now, even to me. I really did that whole thing in an obsessed haze
There isn’t a consolidated database of multiplayer games anywhere afaik. But: various databases exist for MAME games, Atari C64 spectrum Nintendo sega. Was way harder to find multiplayer lists for less-beloved things like MSX, BBC, Amstrad, Coleco, Intellivision but I wanted those too.
It was hard! I played 1500 games, using things like KLOV, Lemon64, World of Spectrum etc to get leads on which games had competitive multiplayer. Then I rejected games that were too much like others in the set, ending up with about 300. Not all were easy enough to debug and find codes for.
We forced students to learn game maker too, but they weren’t happy about it. Like it or not, I spose it’s an era of 3D games. But, I definitely agree unity is not a good learning platform anymore, hasn’t been since 2013.
Fwiw I also taught Pico8 because the Google things cuts both ways incredibly hard, but I don’t think students have to be choosing irrationally when they want to learn Unity
Main reasons for using Unity to learn gamedev, as someone who taught Unity for 8 years and is also extremely critical of it: - You can get a job when you graduate, even if you aren’t a brilliant autodidact who can learn any new system in a month - You can Google how to do anything (see above)
Snake Jump! Balloon Trip! Jump King! (All the games mentioned are great btw including Waldorf)
Felipe put you on a ‘who to follow’ list