You could do "New York Tims Bestseller". Popular with Tims from New York.
I love that there are sprites for "Yeti Angry" and "Yeti Sleep", but there is no logic attached to them. It's fun to think of a bigger more complicated game but the essence is already captured with just a few, simple things and the player's imagination.
Plugged in an old hard drive to see if I still had a copy of Yeti Hunter. Just as good as I remembered. @jwaaaap.bsky.social
just a regular dark souls 1 encounter. though you're right - more enemies should lose their armour over time.
If their excuse is that this is the only thing left that's viable for them, I would rather they not exist.
spoilers
incredible!
I tried this trick with Tornando where I would summon and quickly bind to it to cross gaps - however there's an input cooldown that prevents you from doing this consistently. So I just use Water block instead. Dull!
One thing (of many) that bugged me with Zelda: Echoes of Wisdom is the lack of care with some of the echoes. Too many do a similar thing but worse, making them redundant. I would have preferred fewer echoes with more interesting synergies. Water block breaks too many puzzles - hammer to a nail.
Often asking myself "Do you want to escalate the situation or elevate the situation?"