ICYMI The latest episode in our "Wise Women" series, featuring Allauren Forbes from McMaster University on the life and thought of the "first English feminist," is now available to download: podcasts.apple.com/id/podcast/t...
Show Select Episodes, Ep This Week: Mary Astell - 20 Nov 2023
Recently picked up LKYT- a gay Japanese visual novel game- on steam and have really been enjoying so far! I’m about 30 hours in and the game gets SPICY further on. The game has some solid storytelling, art and heartfelt characters archs. What are some queer centered games folks recommend?
« La gamification du travail et de la réalité : comment les jeux ont dépassé le stade des loisirs ? » venturebeat.com/virt...
When considering gamification in work or leisure, a focus on true, intrinsic human motivation will always yield a more positive experience.
« Enquête sur la prolifération des jeux vidéo liés à Squid Game » www.pcgamer.com/squi...
What the world's newfound fascination with kids' playground games has brought to PC gaming.
« Pourquoi les jeux vidéo déçoivent toujours les personnes handicapées ? » www.forbes.com/sites...
Gaming is a vital outlet for those with disabilities, but the community remains neglected by developers and targeted by gamers.
« Perspectives sur le jeu vidéo européen » #GameStudies www.aup.nl/en/book/9...
The history of European videogames has so far been overshadowed by the global impact of the Japanese and North American industries. However, European game development studios have played a major role in videogame history, and many prominent videogames in popular culture, such as Grand Theft Auto, Tomb Raider, Alone in the Dark, and The Witcher, were made in Europe. This book proposes an inquiry into European videogames, including both analyses of transnational aspects of European production and close readings of national specificities. It offers a kaleidoscope of European videogame culture, focusing on the analysis of European works and creators but also addressing contextual aspects and placing videogames within a wider sociocultural and philosophical ground. The aim of this collective work is to contribute to the creation of a, until now, almost non-existent yet necessary academic endeavour: a story and critical exploration of the works, authors, styles, and cultures of the European videogame.
Some highlights of the week from our recently published PlayLab! game reviews: A werewolf larp, NHL95, and Geometry Dash. We are currently on pace for publishing 2 articles a day. www.tuni.fi/playlab/feel...
Bullied as a boy and shamed as a man, I faced my fears of embodied pretend play in a #LARP about #Shame set in a German village. Haunted by #Werewolves at night, the villagers face more than the #D…
New articles are coming out in our PlayLab magazine every day: bsky.app/profile/play...
Here is our game journalism students own magazine: PlayLab! Read game reviews (analog and digital), game research highlights and features about games bsky.app/profile/play.... Please follow them!
Our Game Research Lab invites to the 20th Spring Seminar: The theme is Meta! The seminar will be held at Tampere University, Finland, on 7–8 May 2024. The event is free of charge. The Call for Papers can be found here: springseminar.org/2024-call-fo...