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@herebewolves.bsky.social
20+ | He/Him | Erudite Wolf Enjoyer | I like doing 3D stuff | FFXIV Player | TRAHR/BLM/ACAB | 🔞
37 followers100 following28 posts
Fherebewolves.bsky.social

An alternate method is to use a cage mesh that covers the area you want to add squish physics to, then using a mesh deform modifier on the body to copy the deformations. I don't recommend the latter in this case because on smaller models it offers negligible performance gains for extra hassle.

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Fherebewolves.bsky.social

You can use a Cloth simulation with Internal Springs active and Pressure set to a decently high number (1000 tends to do it but experimenting can help you find a better result). You can limit this simulation to only a few select vertices with vertex groups (in Shape -> Pin Group)

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Fherebewolves.bsky.social

And is this "someone" in the room with us right now

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Fherebewolves.bsky.social

"Why are the torso and arms so detailed when the hands and feet are still blobs?" First of all mind your own business .

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Fherebewolves.bsky.social

I meant something other than FFXIV in general (but also ok :lesbo:)

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Fherebewolves.bsky.social

erm... sends u back to baldi gate 3 jail

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Fherebewolves.bsky.social

Enough to breach the body and scatter the target's aether for easier consumption... you'd totally be fine though haha

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Fherebewolves.bsky.social

It's the way they look like tendrils slithering around here...

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Fherebewolves.bsky.social

i LOVE the way you use the Cubus in your goo pics

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Fherebewolves.bsky.social

Now you can hold for the rest of us♥

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@herebewolves.bsky.social
20+ | He/Him | Erudite Wolf Enjoyer | I like doing 3D stuff | FFXIV Player | TRAHR/BLM/ACAB | 🔞
37 followers100 following28 posts