An alternate method is to use a cage mesh that covers the area you want to add squish physics to, then using a mesh deform modifier on the body to copy the deformations. I don't recommend the latter in this case because on smaller models it offers negligible performance gains for extra hassle.
You can use a Cloth simulation with Internal Springs active and Pressure set to a decently high number (1000 tends to do it but experimenting can help you find a better result). You can limit this simulation to only a few select vertices with vertex groups (in Shape -> Pin Group)
And is this "someone" in the room with us right now
"Why are the torso and arms so detailed when the hands and feet are still blobs?" First of all mind your own business .
I meant something other than FFXIV in general (but also ok :lesbo:)
erm... sends u back to baldi gate 3 jail
Enough to breach the body and scatter the target's aether for easier consumption... you'd totally be fine though haha
It's the way they look like tendrils slithering around here...
i LOVE the way you use the Cubus in your goo pics
Now you can hold for the rest of us♥