Your thread has sat at the top of my feed for three days now. Excited to see which runs out first, likes or Trailer knowledge bombs... ๐
You're going to be bombarded with these for the next couple of weeks, but I'm immensely proud of what the team has put together with Knights in Tight Spaces so we'd love it if you could play the ALL NEW Next Fest demo and RT this and generally be cool dudes store.steampowered.com/app/2315400/...
Control your environment, gather your party, and build your best deck to overcome outlaws and supernatural forces, across a rich fantasy world. Watch as your tactical choices and deckbuilding prowess ...
There's also a massive lack of confidence in ability to build early hype "that's the publishers job". Sadly, the current landscape is pushing for Devs to have to figure it out. But get it right and you're in a much stronger position
I've spoken to a lot of indies lately stuck in limbo between going public to start building wishlists Vs staying stealth and saving the announce for publishers to exploit. Getting traction = lower risk for pubs Low engagement = wasted opportunity and publisher turn off...
Time for my annual triggering of social media friends and a bsky debut. (Due to my remote living situation this year, I'm late on parade...)
This had slipped under my radar, tentatively excited to check it out
Wild if true. ๐ More single player games for older gamers. They have more disposable income and less time for hours of content bloat. It's like the perfect demographic ๐
And you need a trailer as soon as you announce. If you have a steam page up, have a trailer. There's a reason steam pages show video first, users scroll on by without it.
This is such a smart move. It's no secret the games ecosystem is crowded these days. If you're not focusing on your niche, the thing you can be the absolute best at, you're going to be left in the vast sea of mediocrity. Applies equally to publishers and @bigfangames.com are owning their thing ๐ช
Always blows my mind how much amazing work gets buried and forgotten when games get cancelled. I'd love to see studios offer their laid off staff licences to assets they worked on for their own projects/folios, or even better open source stuff. Would never happen but a boy can dream.