Or for a more esoteric article suggestion: how various TOGs have dealt with the burdensome issue of encumbrance and inventory and how it effects games, from DnD's bag of holding to Mausritter's very pleasing item organiser.
@wyrdscience.bsky.social read the interview, loved it. And in the spirit of the inbox is always open, would love an article that deep dives on the Atmosfear series of games, a look into cosy RPGs; and also into non-human and inanimate object-led games (Little Mouse Press's Artefact for example).
Wyrd Science is always a joy to read when it comes out. And so good to read that shares lineage inspiration with Wyrd Walk and Helleborezine which are both wonderful mags too.
@marypollard.bsky.social hi Mary, can I send you an email? Need to update you on something.
Feral Vector (not sure if it still happens) up in Hebden Bridge is pretty awesome.
Also think it changed how Orks were viewed in 40K. From ersatz humans to a developed culture/xenotype, radical difference in look of Grots and Orks (only have to look at 80s/early 90s minis to see the change) and also the post game sequence was the best part. GW put a lot of heart into that game.
Always makes me think of Gorkamorka. Game was unbalanced and had holes all over the place but it was fun as hell to play, models were awesome too.
This is cracking news. Fingers crossed for issue 8,9,10!
Today from Jonathan Ore we've got a piece on the timeless allure of Goblin Green, Warhammer 40,000's default color from way back when. www.polygon.com/features/460...
Even though many paint brands have similar greens — some even with the Goblin Green name — none offer an exact color match.