Thank you! Pretty much, vertical surfaces are skewed by 45 degrees so they are visible from above. This way the scene has depth, but from the camera's perspective it's virtually indistinguishable from a regular 2D top-down game
Thank you for your interest! It was a project I made in my Master year. I was researching modern applications of pixel art, focusing on 2D/3D hybrid styles and their technical implementation. I stopped development as I didn't have a strong game concept, it was more of an interactive mock-up.
Thanks! Happy to see that tags are genuinely useful here :)
Good thing that the camera is not intended to be rotated, then 😋
You don't need to be a great programmer to create games, I encourage you to give it a try if it's something you'd like to make!
Thanks, Pokèmon has always been a great inspiration for me! The main difference is that the DS games did have perspective, whereas I use an orthographic camera to hide the use of 3D graphics entirely.
Yes, there was a bit of a learning curve for me, especially with creating environments. I had to learn how to write my own level design tool for instance. Overall it made the project more fun and engaging for me, though. Plus, having depth makes solving certain issues easier!