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Veeke
@imveeke.bsky.social
2D Artist & Game Developer
103 followers39 following12 posts
Reposted by Veeke
Bbrtnh.com

Pokemon emerald ✨ #pixelart

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Vimveeke.bsky.social

Skull #pixelart

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Vimveeke.bsky.social

Sprigatito, Fuecoco and Quaxly (2022) #pixelart#pokemon

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Vimveeke.bsky.social

Thank you! Pretty much, vertical surfaces are skewed by 45 degrees so they are visible from above. This way the scene has depth, but from the camera's perspective it's virtually indistinguishable from a regular 2D top-down game

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Vimveeke.bsky.social

Thank you for your interest! It was a project I made in my Master year. I was researching modern applications of pixel art, focusing on 2D/3D hybrid styles and their technical implementation. I stopped development as I didn't have a strong game concept, it was more of an interactive mock-up.

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Vimveeke.bsky.social

Thanks! Happy to see that tags are genuinely useful here :)

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Vimveeke.bsky.social

Good thing that the camera is not intended to be rotated, then 😋

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Vimveeke.bsky.social

You don't need to be a great programmer to create games, I encourage you to give it a try if it's something you'd like to make!

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Vimveeke.bsky.social

Thanks, Pokèmon has always been a great inspiration for me! The main difference is that the DS games did have perspective, whereas I use an orthographic camera to hide the use of 3D graphics entirely.

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Vimveeke.bsky.social

Yes, there was a bit of a learning curve for me, especially with creating environments. I had to learn how to write my own level design tool for instance. Overall it made the project more fun and engaging for me, though. Plus, having depth makes solving certain issues easier!

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Veeke
@imveeke.bsky.social
2D Artist & Game Developer
103 followers39 following12 posts