The secrets behind Astro Bot's success include a small team, a reasonable scope, and people who have worked together for years. It's a model for the video game industry. For this week's column, I spoke to the director of 2024's best-reviewed game: www.bloomberg.com/news/newslet...
The critically acclaimed game, set to be a breakout hit, was made by a team of only 60 people
I've seen several dev teams take an approach of "make all the environments and characters as nice as possible while we figure out what the core of our gameplay is" and it creates massive problems way down the line. good to hear they established all that early onI've seen several dev teams take an approach of "make all the environments and characters as nice as possible while we figure out what the core of our gameplay is" and it creates massive problems way down the line. good to hear they established all that early on
Also key: it's not bloated with grift and just another attempt to rape every gamer's bank account while trying to turn the game into a self-perpetuating income stream.
Wow, you finally discovered what Nintendo has been doing for years
Nintendo exist. But for some reason its not trendy enough to talk about. Like this model being some revultionary thing that is a change of pace. This is not new.
I love that like and improvement cycle. I'm only one nebula through but I'm adoring this game
...Nintendo, you know?
I believe in the future Sony will have smaller scale games like this rather big triple A 8 years dev cycle games and I'm very okay with that
The game may be good, but model? Nintendo has been making games like this for years, they have this model to follow