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JC
Jon Cartwright
@joncomms.bsky.social
Video guy at GVG who also does voices
5.1k followers211 following940 posts
JCjoncomms.bsky.social

It does feel a little weird for Astro to be a celebration of PlayStation's legacy when Sony quite recently fired most of the talent behind those games It does feel a bit like puppeting a corpses but Asobi clearly actually care about the corpses

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Mmiasmaofvibes.bsky.social

saw an article that described it as often feeling like less of a celebration and more like a graveyard and ... yeah, bit hard to argue otherwise imo

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boatradman.bsky.social

Isn't the game basically just a graveyard for all their old ips

0
FKfruitykoala.bsky.social

I thought Asobi was dissolved? How are they developing this?

1
Ddatalphalion.bsky.social

That combined with Sony’s comment about “not having enough IPs” makes me question things more than I already am.

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Ooptimistbox.bsky.social

I also agree with @arlostuff.bsky.social about Sony execw seemingly not caring a whole lot about the game in comparison to Concord.

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RHrpghacker.bsky.social

It's a weird position to be in. I want the game to succeed, simply to send the message that AAA cinematic games isn't all PlayStation players care about. At the same time, how Sony treated all their smaller, experimental devs does leave a bad taste in my mouth when playing it.

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Eelectrodev.bsky.social

A bit like Epic Mickey without the very clear message that you're looking at corpses

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Nneoneochance.bsky.social

Sly Cooper : (

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JGnantenjex.bsky.social

I like to think of it as Asobi trying to make a plea to Sony that these IP are worth investing in still. I hope Astro Bot does well. It will say something if Sony's most successful game this generation is a 3D platformer and not some cinematic third-person action game.

1
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JC
Jon Cartwright
@joncomms.bsky.social
Video guy at GVG who also does voices
5.1k followers211 following940 posts