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Josh
@joshmlabelle.bsky.social
Writer & Narrative Designer || Creative Director on Disney Dreamlight Valley || "A Crown of Sorcery & Steel" out from Choice of Games || 1st place IFComp 2020🏆|| Opinions my own || He/Him
626 followers394 following513 posts
Jjoshmlabelle.bsky.social

charting the relationship of CRPGs to elegance as design principle, particularly in terms of how they approach branching story material: Unintentionally inelegant (BG2, Arcanum) --> Intentionally elegant (Pillars of Eternity, Outer Worlds) --> intentionally inelegant (Baldur's Gate 3)

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null-reference.bsky.social

Super interested in this if you ever want to expand on it.

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Jjoshmlabelle.bsky.social

Like I think the revolutionary part of Baldur's Gate 3 is how it says "no, actually the messy and unwieldiness is part of the magic, you need it"

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J
Josh
@joshmlabelle.bsky.social
Writer & Narrative Designer || Creative Director on Disney Dreamlight Valley || "A Crown of Sorcery & Steel" out from Choice of Games || 1st place IFComp 2020🏆|| Opinions my own || He/Him
626 followers394 following513 posts