Creating flexible layered key art that can be used at (many) different aspect ratios & sizes is a fucking mission...
capsule art is sooo important and so time consuming at the same time iteration is key and worth it in the end great job you did there! thanks for sharing!
...this was the template we distilled for the background. To make sure we could consider the compositions when cropped/extended to different aspect ratios. (And dear reader, there are A LOT of different variants you'll need)
Thanks for the thread! This is super interesting! I want to do one of these for a game someday, so it's awesome to see the thought process! :D
I used to do that at work any time one of our games had a major update, some key art can get so complex to adapt!