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Adam "Keits" Heart
@keits.bsky.social
Lead Designer of Rumbleverse. Lead Combat Designer of Killer Instinct s2/3. Creator of Divekick. Posts about game dev, competitive gaming, One Piece, politics, and fighting games. #fgc
897 followers80 following397 posts
AHkeits.bsky.social

scripting grabs can be a pain in the ass because you need to sync two actors. its even more complicated if the synced grab can be interrupted, which is why in 99% of fighting games, you are invulnerable during linked grab animations. anyway getting all that right feels great!

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AHkeits.bsky.social

Btw i spent years scripting the gameplay for paired grapples, but actually tried to animate one this year. Very tricky!

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AH
Adam "Keits" Heart
@keits.bsky.social
Lead Designer of Rumbleverse. Lead Combat Designer of Killer Instinct s2/3. Creator of Divekick. Posts about game dev, competitive gaming, One Piece, politics, and fighting games. #fgc
897 followers80 following397 posts